Softlock of the Most Confounding Nature | Project 51 | Part 7
I might've gotten a bit too spongemouthy in this bit, though I still remain confused on what exactly went wrong with this map. While the "gotcha!" first timer traps and unclear way to go on certain sections mildly irritated me, it's really the softlock that got on my nerves, needing to repeat the entire map without doing any mistakes and all.
Well, here's hoping that's the last of the problematic map. If there's any more stealthy maps in this set, I truly indeed wish it doesn't repeat the same mistakes as this one.
Mods Used:
Project 51: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/project-51-v11
Venom: https://www.moddb.com/mods/rtcw-venom-mod
TDA Remade Weapons: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/rw
TDA Remade Icons: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/2dicons
TDA Remade Hints: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/hints
TDA Remade Crosshairs: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/hudcrosshairs
OSJC's Scopes: https://gamebanana.com/guis/30969
Tenryuu's Snooper: https://gamebanana.com/skins/140637
Personal Sound Addon: Not released due to lack of credits, sorry!
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