Close Call | Project 51 | Part 12

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Published on ● Video Link: https://www.youtube.com/watch?v=7-4WtxDx4Kk



Duration: 9:17
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Right in the nick of time. Was afraid that ammo was going to be a genuine concern for the rest of this mission bit of the mod. Now, if only I can say the same for the health and armor department. Throwing me right in the middle of a turret section without much cover wielding an extremely inaccurate machinegun might just be the end of me if I'm not careful.

Well, atleast I got a couple of "portable medkits" with me. If only I can gather enough courage to beat the ol' elixir syndrome when it comes to resource saving.


Mods Used:
Project 51: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/project-51-v11
Venom: https://www.moddb.com/mods/rtcw-venom-mod
TDA Remade Weapons: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/rw
TDA Remade Icons: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/2dicons
TDA Remade Hints: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/hints
TDA Remade Crosshairs: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/hudcrosshairs
OSJC's Scopes: https://gamebanana.com/guis/30969
Tenryuu's Snooper: https://gamebanana.com/skins/140637
Personal Sound Addon: Not released due to lack of credits, sorry!







Tags:
Return to Castle Wolfenstein
RTCW
Modded
Customized
Project 51



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