How to improve the probability of a first pass certification | Cardwell, Chelius

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QA Managers consistently improve processes, train testing
resources and focus on reducing the cost per bug, all to
get games to the market as quickly and economically as
possible. But there is really only one metric that senior
management remembers. "Was my title a first time pass?"
Certification testing is a science and an art form. Usually
considered at the end of the QA lifecycle for a game,
compliance success or failure really starts at the Game
Design phase. Digital Distribution has sprouted a
new generation of small developers, who may be selfpublishing, and going through the certification jungle for
the first time. How can you improve the probability of a
first pass certification?







Tags:
Peter Cardwell
Xbox
Kevin Chelius
VMC Game Labs
Casual Connect
IGDA