IS IT WORTH IT?! | A Review of Rising Storm 2: Vietnam in About 3 Minutes!
Is it worth buying Rising Storm 2 Vietnam in 2021? Do people still play it? We cover all that and more in our review of Rising Storm 2 Vietnam!
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Hi it's RedcoatViking back with another review! This week we're taking a look Rising Storm 2 Vietnam. The goal of the video is to try and answer whether or not it's still worth buying in 2021, so sit back, buckle up and enjoy the ride!
Released in what feels like an eternity ago back in 2017, it was developed by Antimatter Games and Tripwire Interactive, the same guys that brought us Red Orchestra Ostfront 41-45, the Killing Floor series and Red Orchestra 2.
Set in the heated conflict of the Vietnam war Rising Storm 2 tries to highlight the brutality of the skirmishes that took place through a mixture of incredibly detailed map design, 64 player servers split into squad based teams and hardcore realism where a single bullet can kill and the easiest thing to accomplish is death.
Speaking of death, I don't know the names of alot of these guns, but I do know the sounds they make when they take a mans life... There's over 50 different weapons in the game and honestly they all feel pretty fantastic and challenging to use even by 2021 standards.
The weapon sway when you're looking down the iron sights feels predictable but without making the gun play too easy or bland, the sounds are crisp and immersive and the reload animations are amongst the best I've seen.
The weapons you've have available to you varies depending on which faction you're playing as to give you an idea there's the M14 and M16, the Dragunov SVD and the PPSH, the M1 Garand and the RPG-7 and even flamethrowers for clearing bunkers and trenches.
There's also driveable vehicles like the UH-1 Huey transport and Cobra attack helicopter and atleast a couple of times while I was recording this that I looked up at a passing helicopter while I was surrounded by the flames of napalm dropped by the F4 Phantom that just flew over and it almost felt like time went in slow motion and I could hear Ride of the Valkeries playing in the back of my mind before I was promptly shot in the head for standing still in the middle of a battlefield looking up at the sky like an idiot.
There's 6 playable factions including the United States Army and Marine Corps, the North Vietnamese Army (PAVN) and National Liberation Front (Viet Cong), the Australian Army and the Army of the Republic of Vietnam (ARVN).
In total there's about 20 different maps, all of them relatively small in size but large enough to provide constant action on a full server and they've done an awesome job at capturing the feeling of having danger all around you with thick forests and bushes covering large areas of most maps that could be concealing enemies players waiting to take you out with a single shot, and it really feels like you're having to cut your way through the jungle as you and your team make your way to the next checkpoint.
There's also city maps where brutal house to house fighting is almost constant and sticking your head out from behind a wall even for a second could prove fatal. There's even completely open maps where fighting takes place in burned out forests that offer little to no cover around key objectives.
Graphically, keeping in mind that it came out over 4 years ago, it still looks pretty good today but it's definately starting to show its age a little bit. No part of the game looks bad per say but you can definately see that it's not a new release.
The sharp edges on the terrain and the excessive use of Bloom even when bloom is disabled are telling signs of the games age, but there's nothing in the game that looks so old that it has a negative effect on the game as a whole.
The playerbase is holding up well too with loads of servers full of players during EU peak time while I was recording footage for this review which is useful because you need communicate and coordinate with your team in order to get the most out of the game.
Each team has a commander who relies on radio operators to call in support abilities like napalm strikes, artillary barrages and abmushes that let whoever's currently dead on the team spawn instantly at a location of the commanders choosing, with help from his squad leaders and radio operator...
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