Kerbal Space Program 0.9 Career 20

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Published on ● Video Link: https://www.youtube.com/watch?v=APUWTLEToX4



Duration: 57:46
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We are back with some more Kerbal Space program, finishing up our third trip to the Mun!

We start off where we landed last time, on the one location we needed a temperature reading for a contract. We gather all the science that we can, taking a goo reading, a materials bay reading, a crew report, a surface sample and an EVA report. We also plant a flag which satisfies another contract.

We then quickly head back to KSC to see if there are any other contracts we can take, and there is one for gathering science from the space around the Mun, so we take it.

Back on the Mun, Jeb prepares for making a hop to our other landing site, which doesn't seem too far away. We lift up and turn towards this second landing site going up about 1 km above the surface. As we get close to the location, we cancel our horizontal movement but we start going up a bit again. We wait for gravity to pull us back down, and begin to slow as we get close to the surface. We touch down nicely at this second location, 3.5 km from our previous location.

We gather the temperature reading we need and complete the contract. We then proceed to gather the rest of the science that we can. We the prepare to return to Kerbin.

We lift off and hear east going up to about 8 km. We then plan a burn to get into a low orbit. Once that is carried out, we plan a burn to leave the Mun that involves some correction for our inclination, but still results us in mostly coming in to Kerbin over the north pole. It works out that the return will take just about a day, and the path is almost over KSC so we have a good chance of landing near it.

At this point, we should be taking a reading for that contract that we picked up earlier, but Jeb was so excited about getting back, he forgot to do it!

We perform the burn to leave the Mun, which is a bit over 450 m/s. We head back to Kerbin with about a day until we get there.

With about 8 minutes until periapsis over Kerbin's north pole, we make a correction burn to put us over KSC. This burn is about 440 m/s, and it raises our periapsis to about 33 km, as it was quite a bit lower than that originally.

At this point, we gather the rest of the science that our experiments can gather. It is that this point we realize that we forgot to gather science from around the Mun.

We enter the atmosphere quickly, at about 3.2 km/s. Because of this, it takes us longer to slow down than it usually does. We hit periapsis while still traveling about 2.7 km/s, when it becomes obvious that we are going to fly past KSC, and in fact may leave the atmosphere and go around another orbit. We try opening the parachutes, but we are too high for them to deploy. We don't want to orbit again, so we fire the engines to help slow us down. We reach 35.5 km before beginning to drop down again. We wind up coming down far to the south east of the space center. Once we reach 500 m/s we cut the engines with the parachutes semi-deploied. With the weight of our ship, we need the engines to slow us down for splashdown, in addition to the 11 opened parachutes.

We return with 203 science for a total of 910. We also have 1.3 million funds, and 425 reputation! At this point, we look at which building we can upgrade and settle on upgrading the tracking station, which should allow us to start tracking asteroids. We then look at the R&D building and take Specialized Control and Electronics. The currently plan is to go to Munmus next time, and complete as many contracts there as possible to earn more funds so we can eventually upgrade the R&D lab, which is the most expensive upgrade at over 3 million funds.







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Kerbal Space Program (Video Game)
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