Kid Chameleon High Scores - The Cliffs of Illusion (23,130 Points) [WR]

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Here we have one of the hardest levels to highscore since Boomerang Bosses. It is a long and really dragged out level to complete, zig-zagging through six linear chambers - each difficult in their own unique ways. It is advised that you enter with 48-49 diamonds, and be prepared to meet three critical times of 5:35, 8:32, and 8:13.

When the level begins, you will notice four pillars immediately to your left. You're going to want to clear all of these, so hold the left and jump button as soon as the level begins. This will land you on the second pillar. Immediately jump again to the land on the third, and jump a third time to clear the fourth pillar. Now, jump and flip in order to clear an approaching Robot, who will almost certainly shoot you if you don't. After landing from that, knowing when to jump and flip a second time is very hard to gauge. I determine it based on something completely arbitrary - when a certain line of pixels on the upper-left cloud disappears off-screen. You know you're successful if you reveal a rock block one or two spaces directly below the top margin of the level. Either situation should place you onto the second of another set of four pillars, to which you will need to clear. Now, a variety of mistakes can occur at this point, all of which should be inconsequential. Meaning, you actually want to be stopped for about half a second by either one of the pillars or a prize block by jumping. I will explain why in the third chamber, but as long as you make it into the gap to the second chamber with a high 2:54 on the clock, you should be good.

The second chamber involves that you head right and use invulnerability before the first robot. It is otherwise very self-explanatory.

Flip up onto the ceiling in the third chamber, and hover across the long row of rock blocks. You will soon notice a platform below you moving towards the left. What you want to do is flip back from the ceiling, land on it, and jump into the next gap seamlessly. The pattern of this platform is what causes the mistakes made in the first chamber to not matter, because if you come to this point without making a single mistake, the platform will not have the proper placement for a seamless entrance, causing the end result to actually be about the same, not changing the first critical time at all. After the platform, you're going to need to transform into Eyeclops to be able to enter the fourth chamber. Use your second round of invulnerability right before this helmet is collected. If your time is at least a high 2:43 when collecting the helmet, you're on track.

The invulnerability as Eyeclops will allow you to walk over the spike pit in the fourth chamber. After passing it, you will notice six rock blocks lining the air above you. The second and fifth blocks are disguised, both containing clocks. After collecting the first time clock (at 5:35), your invulnerability will run out just as you come in range of a Robot's line of fire. Be very careful of his projectiles as you try to get past him and to the second clock. The method in the video is one of many ways you can do this, as long as you can grab the clock by 8:32. The last section of this chamber involves that you shoot at least one standard beam and 1-2 fatal beams as you jump over the pit. The normal beams will reveal the rock blocks you need to use to get across, and the fatal beams should destroy the UFO that will be blocking your progress.

In the fifth chamber, jump onto the second rubber block that you see, being sure to gain a little bit of height. When landing on the third rubber block, shoot your standard beam to the left and gain as much height as possible. Climb the ice blocks by jumping and using your standard beam in rapid succession. Once at the top, the ice block stairs will begin to descend. Land on the fourth descending block, and jump to the left from there as far as possible. You should land on a Robot, bounce slightly, connect your jump with a second robot, and enter the sixth chamber.

Immediately to your right will be a Robot. Take him out as fast as possible with two fatal beam shots, being ready to duck below any shots he makes. At the end of that platform, do a short jump to land on the next land section. Jump up twice more after this to progress atop those platforms. Now coming to the end of the steel block platform, you're going to want to make as short a jump as possible when passing the line between the last and second to last steel blocks. This will land you in a place such that you can simply duck beneath the next steel blocks and run to the finish, ideally at a time of 8:13.

In conclusion, this ranks up there as one of the longest, most technical levels in the game to highscore. It's very hard, even ranking as the hardest level to play casually by some players. Since this level has quite a reputation, defeating it with a score of 23,130 is quite an awesome accomplishment.




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