Kingdom Hearts V CAST (lost BREW game) - Obstacle Course

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Kingdom Hearts V-CAST was a Kingdom Hearts chapter, specially developed by Superscape to be run on Verizon's feature phones and distributed through Verizon's Get It Now mobile store for BREW applications. Due to platform constraints the game story was divided to four episodes, each was downloadable upon completion of the previous one.

This is the training episode: Obstacle Course

The story of discovery is unveiled here:
https://www.khinsider.com/forums/index.php?threads/kingdom-hearts-v-cast-game-files-ripped.211584/

...and here:
https://thelifestream.net/forums/threads/kingdom-hearts-v-cast.20037/

Released back in 2004-2005 this game was considered lost until in 2016 someone uploaded a backup of the game with the Obstacle Course and the Swashbuckler's Island episodes. Later, the third, Agrabah, episode was backuped by one of the users.

The two backuped versions, 1.0.4 and a later one, which version is unknown, use Superscape's own 3D engine Swerve, which was also chosen as a basic 3D engine by Sun for their j2me's JSR184 extension.

The issues with running the backups on the actual hardware were that the relevant engine's extension was not included in the backups (and there are known at least four different incompatible versions of the Swerve engine extension), and that in the 3.x version of BREW, on which the phones are based, the .mif files necessary to run the application were still encrypted.

Both problems were resolved.

The earlier version 1.0.4 included a function which allowed to receive a TXT message notification when the relevant episode would be available. The later version did not have such a function.

What you see here is the game's footage played on a Zeebo.

Due to programmers' and engine's versatility, the game was coded so that it would stretch to whatever screen size.

Unfortunately, the bitmap font used is too small for the Zeebo screen.

Zeebo's controllers are more convenient to play then the phone's keyboard, however, the Zeebo lacks numeric keys necessary to play the game, inter alia the key * which is used for "magic".

Another Zeebo's constraint that it would not play certain sounds, such as opening chests, picking coconuts and some others.







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