Kingdoms of Amalur: Reckoning - glitches and observations

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Ok, I think I've had enough of this game. Here's one final glitch package, for now at least.

0:00 - a demonstration of how you can't talk to NPCs in t-pose after having died. Also, I noticed that if you start switching weapons in t-pose, the weapons appear at the character's feet, like Blades in God of War II when you swim in t-pose. The protagonist also experiments with a rather painful place where to holster one's longsword in.

1:13 - in one of the main quest missions, you find a gnome corpse. Mine was glitched up and stood silently in t-pose, possibly because I had left and then returned to the cavern when the game didn't expect it.

1:40 - some basic demonstration of how you can glitch charge attacks by changing weapons at a right time - the same mechanism you do the t-pose glitch with. However, with most weapons you just get harmless effects, like wrong weapons in hand while you're temporarily stuck inside the charge pose. Sceptres are the only weapon you can use to do the t-pose glitch with.

2:27 - I used a phasing move and ended up inside my summon. Normally nothing special happens if you do that, but in this case my character became mysteriously stuck in one spot. I had to reload to fix things.

2:57 - you can also get yourself stuck in one spot phasing carelessly near water. This is actually a swimming glitch of sort, since you get stuck swimming outside water, but it's completely useless since you can't move anywhere. Also demonstrating a rarely seen water dying animation.

3:29 - you can phase inside the incinerator objects around game world, which looks pretty strange. However, this is not particularly useful since there tends to be legit collision behind the incinerators that you can't phase through, preventing you from going completely out of bounds.

3:57 - once you've learnt the dodge attack for a particular weapon, you can also "glitch" it by switching weapons after buffering it. You just do it with a wrong weapon, so it's nothing too special.

4:06 - my second favorite charge attack glitch variation - switching from bow charge attack to anything else. Long story short, your running animation becomes idle, which looks pretty entertaining. This state doesn't have other benefits, and ends if you do most actions.

4:42 - while testing various prompts in t-pose, I noticed that you can spam the sleeping prompt like crazy to have the screen fade in and out repeatedly. This is completely normal, no t-pose is needed to try it.

Also, it becomes clear at this point that our hero has no concept of what "sleep" means. To him sleep is just blacking out for X hours while standing next to a bed.

5:01 - a small scene glitch that you can do near the start of the game. Rescue Guran from the bear and then quickly run into the cutscene where you meet Agarth. After skipping the scene, you first teleport to Guran's location, then back to Agarth's location. But you're frozen during all this, so I don't think you can do anything too destructive with it.

5:29 - a test with quick travelling as you die. I soon realized that the auto-save of this game has some loophole in it and sometimes continues animations from where they were left off before quick travelling. In this instance, I managed to create a quick save that starts from the middle of a staff charge attack, which, as it destroys all boxes in the vicinity, inadvertently causes my character to automatically die because he is cursed to get damage if boxes break in the vicinity. So if this was your only save, you would have to restart to continue playing the game.







Tags:
kingdoms of amalur
koa
glitch
trick
t-pose
strange
death
stuck



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