Let’s Play EoTB 2 #14: Ascending into Further Peril

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Valendra and the party are making slow but steady progress up the first tower, working through the tests of would-be members of the church of Darkmoon. The enemies they’ve encountered have fallen in battle to them and though the puzzles have been daunting, the group have ultimately endured. If their ascent through the tower is being monitored by the leaders of the church is something that the party will surely find out when they near the top, as it’s unlikely that their foes will sit idly by while people get ever closer to foiling their grand scheme, whatever it may be.

That the group have mostly prevailed shows just how far they’ve come since their humble beginnings in the sewers of Waterdeep. Poison and paralysis, while still a problem, are easily dealt with using Lilanva’s magic and though only she has access to healing, the group is able to go a surprisingly large amount of combats against foes before resting against foes that would’ve been lategame boss encounters in the first game. Despite all that they’ve achieved however, we’d do well to take head and be cautious when pressing forward; there have been more then a few instances already where the group have been surrounded and struggled to prevail and that’s in the early stages of the game. One can only imagine what monsters Darkmoon has at their disposal, enemies old and new. Indeed, the namesake of the series has yet to make an appearance in this instalment and while there’s no reason to assume that it’ll show up, it’d be a shame if the group couldn’t compare their current strength to how they were before by facing off against the creature that threatened Waterdeep over half a year ago.

Perhaps in time we’ll get that rematch but for now we have more pressing things to worry about, like surviving what the game’s going to throw at us on the next floor. I’d like to think that we’ll get a breather but that’s wishful thinking.

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