Let's Play Fallout 1 [Part 13] - Saving Vault 13
In this part of Let's Play Fallout: A Post Nuclear Role Playing Game, we head back to Vault 13, having found the water chip we needed. Will this triumphant return result in the end of the game? Or is there more to bee seen. Considering there are many unexplored locales on the map, you can probably imagine the answer.
Upon getting back to Vault 13 and delivering the water chip to the overseer, we have to give a report about our journey into the wastes and the many, many people, mutants, ghouls, and miscellaneous creatures we've murdered. For some reason, hearing about this makes the overseer afraid. Not of us, but of the stuff that's out there. He tells us to go out and put a stop the Super Mutant scum that threatens the sanctity of our vault.
Well, we need no excuse to kill more super mutants, so of course we agree. And then we go to the Hub where I end the episode by selling stuff off screen. Because inventory management still isn't entertaining.
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And only now do I realize I rendered this in 1280 x 720 instead of the actual resolution. Sorry if you have a slow connection. It'll be like this from part 13 to 18.
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