Curse of Naxxramas Military Quarter Bosess Basic Deck

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Hearthstone: Heroes of Warcraft
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Gameplay of Hearthstone Curse of Naxxramas Military Quarter. It's a little late and a little disappointing since the bosses in the Military Quarter wing are all a little too easy. I even beat them on the first try with a generic level 1 basic deck. However, that's good if you're looking to get a few reward cards.

Defeating the Military Quarter wing gets your Baron Rivendare, and beating Instructor Razuvious, Gothik the Harvester, and The Four Horsemen gets you the new cards Dancing Swords, Spectral Knight, and Deathlord respectively.

For these bosses in particular, I don't think any special deck is necessary, but I will provide the decklist as usual just in case you want it. I used the following Priest deck for all the bosses.

Priest Decklist for Razuvious, Gothik, and The Four Horsemen:


Holy Smite
Power Word: Shield
Northshire Cleric
Shadow Word: Pain
Acidic Swamp Ooze
Shattered Sun Cleric
Chillwind Yeti
Oasis Snapjaw
Sen'jin Shieldmasta
Stormwind Knight
Darkscale Healer
Gurubashi Berserker
Boulderfist Ogre
Stormwind Champion

Note: 2 of all cards.

Versus Instructer Razuvious: Take control of the understudies on turn one and keep them alive with the priest hero power or other heals to protect your from the massive runeblade until you can build a stronger board and take defeat him. Having additional taunt minions in your deck may help. Weapon destroyers like Acidic Swamp Ooze or Harrison Jones could also be useful.

Versus Gothik: He has curious minions that summon minions for you upon death, but these have zero attack and damage you each turn. To get around that, either fill up your board with many minions to that the deathrattle has no effect or run a lot of attack or taunt buffs. The buffs can be spells like Blessing of Might, Mark of the Wild, etc, or minions like Stormwind Champion, Raid Leader, etc.

Versus The Four Horsemen: You have to kill the three horsemen on the board first before you can harm the boss. Be aware of the paladin secrets Redemption (reviving a minion), Repentance (setting the minion you play to 1 hp), and Avenge (gives a minion +3 +2 when one dies) which the boss will use. It can be advantageous to play around these by playing low hp minions first if you think he may have Repentance, or delaying a kill until you can get two in a single turn if you think he may have Avenge. If you have it, the Hunter card Flare can be excellent as it destroys all secrets. Otherwise, try to survive for as long as possible, make him run out of removal, and just kill him. Running an Acidic Swamp Ooze to counter the Runeblade is a good choice for ensuring an extra bit of survivability one you've taken out all the other horsemen.







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