Let's Play Silent Bomber Part 2 - Raiding the Spaceship Dreadnought of Dante
Hello there, ladies and gentlemen, welcoming one and all to my latest Let's Play here that is indeed, Silent Bomber, a 'hidden gem' of sorts, as we go blasting our way through the spaceship Dante in a blaze of glory via hi-tech sci-fi demolition and all the adrenaline that comes with it!
With the camera issue from the first part partially fixed, (needed to test around more with what was a new camera at this point of recording here in late 2013!) we get on with the first actual mission of Silent Bomber where Jutah Fate is tasked with clearing out the Anti-Air Cannons that have proceeded to shred apart the fleet of ships we were just on not long ago, after suddenly being caught out with the decoy failing!
Indeed, this just being a starting level on the gigantic space battleship that is the 'Dante', it's not going to be THAT hard of a challenge at first, despite my special run going on here, but alas the enemies will not hold back like those in Tarakhan did, since agile combat is key here when you need to keep on moving around the battlefield and strategically plant and throw bombs all around in order to keep yourself alive, maybe do it in such a way that you can line up combos constantly for maximum points! (For now, it's really only there that affects your grade at the end of each mission, but alas)
So, what of this 'special run' anyhow? Seeing as I've mentioned it before, but didn't exactly explain what it was and all, but yes essentially this ties into a little neat mechanic in this game called 'E-Chips', which are little stat boosters that help to buff one of three stats of Jutah, either his amount of bombs he can plant at once, how far he can 'throw' the bombs or his shield defence and how much they protect him from enemy attacks.
Well I have decided, to make this extra interesting, I will invest all E-Chips into the first two, that being bomb capacity and bomb throwing distance, but not the third, shield defence, because I quite like the idea of making it somewhat comparable to everybody's favorite Dark Souls where it rewards you for learning enemy patterns, quick thinking, fast reflexes and a generally-sound tactical mindset when it comes to fighting both hordes of regular foes and the bosses that'll be awaiting Jutah throughout his journey in Dante.
Yes, that means the already hard fight of trying to not take too much damage in each level (very much a problem faced in the later levels!) will be even more so apparent when I do not upgrade my shield AT ALL throughout the entire game!
Should be quite the ecstatic moments to be had, very enthralling indeed, once we get real deep into Silent Bomber, but for now the suspense of facing off against the first proper boss of this adrenaline-rush of a demolition game will be awaiting for next time!
In any case, I hope you enjoyed the video and any constructive comments or criticism is appreciated!
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