Let's Play Super Mario Bros. 3 - Part 2: Larry the Koopa Guy
In the second half of World 1, we take on the other two regular stages, 1-5 and 1-6, as well as the first fortress and the first airship (which appears on the map as a castle). The fortress is straightforward enough, introducing you to lava pools, Boom Boom, and some of the enemies typically found in fortresses. 1-5 is likewise, being the first underground level. It...certainly is a level. (The SMB1 underground music recycling at least doesn't bother me _as_ much here, since it was the first time, I suppose....) 1-6 is another athletic level, though thankfully without autoscrolling. Then in the castle, we find that the king of this world (known as Grass Land, if I remember correctly) has apparently been turned into a Cobrat from SMB2, and to get him back to his proper shape, we need to board the airship, defeat Larry Koopa, and get the magic wand back from him. The airship falls under the same category as the fortress and 1-5: the first level of its kind, short, simple, and introduces you to most of the obstacle types you find in that kind of level. And Larry himself isn't the toughest thing either.. But hey, it is World 1. Upon beating him, you get a free item and a piece of advice in a letter from Peach. He was also apparently named after Larry Mullen Jr., though I could have sworn it was a different Larry.
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