Let's Play The Elder Scrolls Arena Blind - Part 15 - A Tale of Two Brothers

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We make our way to the Labrinthian in this part, a giant maze that is supposed to hold the second piece of the Staff of Chaos. Upon entering, we see that this place is going to take some time to get through.

First we walk down a central corridor, where we get a long story telling us about two brothers who souls have been captured here and must be set free with riddles. Needless to say, this is horrific to me, as I have just made it past one riddle with extreme luck and doubt my ability to handle such a complex riddle as we are getting set up for.

We learn that we will need a key from the Domain of Mogrus in order to get through the locked door at the end of the central corridor, which in turn results in us going through Door 1. Note that while there are two marked doors that look like they lead to distinct areas, the entire thing meets up in the side corridors behind this central piece.

We explore the hub for a while, collecting random junk while exploring three levels of corridors. Not only are there sunken areas and the regular corridors, but also raised corridors leading to other areas. Of course, this means that the Labyrinthian is a lot easier than the Fortress of Ice, since one can rest up in these corridors instead of relying on constantly spamming Lifesteal. There also aren't any Ice Golems or Warriors, meaning things are a lot easier to kill generally.

After making our way through the hub, which mostly consists of a main area linking the two sections and some side corridors leading to various treasure piles, we make our way to the Domain of Mogrus. Pretty much, this ends up feeling like Fang Lair again, an area with a bunch of brown textures and spiders. Like Fang Lair, we do get a variety of monsters, which leads to more interesting confrontations than what we saw in the Fortress of Ice. Many areas are either connected by underground or aboveground corridors, plus we have some areas filled with Lava.

A significant difference is that there is a giant and powerful monster in this dungeon known as an Iron Golem. We luckily can use Firestorm from the safety of the ledges to take it out, which is very convenient since this monster requires a good number of these spells to be cast in order to be killed. Furthermore, it seems our Agility is still too low to hit this thing, making me question if it is even possible to hit Golems with less than 100 Agility. Hellhounds become much more normal of an encounter, plus we get to see Liches more commonly. Another thing that has become more common that used to be extremely rare is the Troll, meaning Firestorm has become even more of a necessity by this point.

I do find some jewelry that boosts up my stats even more, including one that gives me 20 Willpower, taking care of one of my weakest stats by pushing it up to 70. By this point things seem pretty decent in stats.

This part is mainly just me exploring the various places in the dungeon, mapping everything out. We find an area with a riddle, though I am unable to figure out the answer immediately, so I put it on hold to explore the dungeon.







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Elder Scrolls Arena



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