Let’s Play The Fall Part 2 Unbound #06: Weakening the Many
This is my first playthrough through this game. Kindly avoid posting spoilers in the comments or solutions to puzzles either in this video or future ones so as not to spoil the experience for me or those that haven’t seen the game before.
If Arid is going to track the user’s signal, we need to help our current host, the One, sever the connections of all the other robots in the area from the nodes within the Domesticon building. The Many, realising that we’re attempting to do that, has placed robots by them that are mimicking the one’s behaviour which throws into question its uniqueness. That the shadowy tendrils that Arid and the butler both experienced appear when we approach the robots imitating the one is concerning but dealing with the robots in our way will hopefully stop that from happening.
We need to protect the One’s identity and uniqueness and we shall do this by stopping the robots in the way from emulating it. To do that we’re going to have to learn more about this collective which means unlocking one of the locked doors using the very obvious item that I overlooked multiple times because I was too focused looking elsewhere on the screen for the thing I needed. To err is human so it’s a good thing that we’re currently playing AI right now, eh?
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