Let’s Replay Doom 3 BFG Edition #16: Always One Step Behind [Strobe Warning]
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From the moment everything started going wrong, we’ve been playing catchup with everyone else. Be it trying to reach Marine HQ to regroup with what remained of them, rendezvousing with Bravo Team to help them get the message to fleet sent out or trying to stop Swann and his bodyguard from stopping said message leaving Mars, we’re never where we need to be at the right time. This has continued to annoy our commander who has been growing increasingly desperate as time goes on.
On the other hand, our tardiness has also proven to be our saviour. Arriving late to Marine HQ means we weren’t one of the people killed trying to defend an indefensible position. Failing to rendezvous with Bravo Team meant we weren’t eliminated in the ambush that took them out and not catching up with Swann means we don’t have to up against his bodyguard, a man armed with a BFG9000. It also gives us more time to try and figure out why Swann is going to all this trouble to make sure no message goes out, though I’m sure you’ve figured out the very obvious reasoning for that by now.
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