Let's Play: The Plutonia Experiment - Map13 - The Crypt
A playthrough of "The Crypt" (Map13) of Final Doom: The Plutonia Experiment for PC, played through GLBoom-plus. 100% kills, 100% secrets (Max-Kill).
Here's a short and, for the most part, easy map. Only three spots can present ANY form of trouble, and if you came here from a previous map then you'll be able to handle two of them with mild trouble. The four Mancubi at the start can be dealt with easily, and so can the Arch-Vile accompanied by several Chaingunners.
However, the end is where the difficulty is at. A long room with two Arch-Viles at the end that can hit you as you're running for safety. If you press the switch, you get a third Arch-Vile and two Pain Elementals to join in. It can be handled neatly with some specific BFG handling and placement, so I suppose this could be taken as a bit of a breather map after the hell that the previous one was.
It's short and to the point, and it's a map that proves you don't have to have gargantuan map layouts to have a good round of slaughter-filled fun. Nothing else to really point out, except that the usage of textures here is wonderful and really sets the mood for the map.
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