Let's Play: The Plutonia Experiment - Map09 - Abattoire
A playthrough of "Abattoire" (Map09) of Final Doom: The Plutonia Experiment for PC, played through GLBoom-plus. 100% kills, 100% secrets (Max-Kill).
Fairly straightforward map with minimal surprises. It's not terribly difficult if you handle it right. That changes at the end though where we see one of the most lethal traps in Plutonia.
Despite everything, this map actually feels really small when you think about it. All three keys are needed to get to the final area, and the only one that's really heavily guarded is the Blue one. Revenants and Demons together make a nasty combo, but at least the room has a few crushers that can soften up the demons that teleport in. What this map boils down to, basically, is the last room. It's one of the nastiest pieces of work the Casalis have set up. You have this circular ledge that, if you fall off, you're as good as dead. Each corner of the room has a Revenant and a Mancubus guarding it, and the only safe spots are occupied by Imps. Add in that there are Chaingunners on the far wall from the door to the room. If you don't play it carefully, you are going to be in this room for a long, long time.
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