Let's Play Ultima I #12: The Lands of Danger and Despair

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With three gems in our possession, we have only one more left to get for the time machine. The location of that gem is the only place we haven't been yet, the final of the four continents in Sosaria, the Lands of Danger and Despair. It's a place the Stranger has never seen before but we have, though you'd have to of played a much later game in the series before this one to understand the true significance of one of the locations we're going to visit and by extension, the whole landmass. Suffice to say it's not just a rotated version of the Lands of Lord British and in the future, we'll be doing a lot more here then what we are now.

Future implications aside, the final landmass isn't functionally any different to the others we've been to and we need to do the same things there as we have everywhere else: We need to locate the two castles and get the quests from the kings within, we need to final a suitable dungeon to complete the monster killing quest one of the kings gives us and then we need to kill the requested monster to get the final gem. To ensure we can do that without any difficulty we're going to need even more health and to do that, we'll need to fight some monsters in the early levels of a dungeon. It's nothing we haven't done before, but it's best not to go into this part of the game with hubris at our previous accomplishments; pride comes before the fall and the Stranger can't afford to fail not, not when he's so very close to saving Sosaria.

This video was recorded as part of a long recording session where I did two weeks of recording for this game in preparation for attending a funeral. As such, advise given cannot be acted upon.

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