Let's Replay X-COM UFO Defence #04: Finishing the First Mission

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From the very beginning, X-COM is at a sizable disadvantage. The aliens have better and faster ships with more dangerous weapons, all while being hard to detect. The aliens themselves have superior weapons, better armour, outnumber your soldiers and typically are in strong positions when you arrive at the scene. X-COM may have the best that the world currently can offer but the best just isn't going to cut it in the long run. We're making efforts to start improving our technology to better keep up with the aliens but until that point, we're stuck with the same old projectile weapons that can't hold a candle to the alien's plasma weapons.

That said, it's not all doom and gloom. Some of the starting weapons in X-COM aren't too bad if used well and against some of the weaker enemies, a rifle is a fine enough weapon. The lack of armour is more worrying though, as not having it dramatically reduces our survivability. With this in mind, we need to be extra careful when we face the aliens. Keep soldiers in groups but not too close together, stick to cover if you can manage to and leave enough TUs for reaction shots. Take it slow and cautious and never, ever let an alien get away if you can take it out without much risk. Just remember that while the aliens are numerous and expendable, your soldiers aren't, if only because they cost a lot to replace in the beginning.

Keeping soldiers alive will pay off in the long run, as they get better the more they fight and a better soldier kills aliens faster and thus, is even more likely to survive longer.

The initial videos for this let's play were recorded in one long recording session so I could maintain by uploading schedule around a family funeral. As such, any advice given cannot be acted upon until video 7.

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