Let’s Play Ultima IX #77: Let’s Do a (Terrible) Deal... [Strobe Warning]
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The dungeon of shame isn’t actually that big, a fact that is made obvious when you get to the elevated areas, Getting there requires solving the puzzle with different coloured statues, something that I should be able to do now I’ve figured out what it’s asking of me. At times, this game isn’t great at telling you what you need to do to proceed and this puzzle certainly requires you to think outside the box, as it were. Once you’ve done it, however, there’s not much left to do before you reach the column and the glyph.
Getting the glyph is actually quite tricky this time around, for the Guardian has left an incredibly dangerous combatant guarding it. Defeating this foe will require skill and our consumable resources, for there’s no way we can just hit them repeatedly with a stupidly powerful weapon that can be found lying around. As for the sigil, gaining that is also going to be difficult but for very different reasons, for we’re not the only one after it...
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