Let’s Play Rock of Ages 2 #11: Happy Boulder, Having a Blast

Let’s Play Rock of Ages 2 #11: Happy Boulder, Having a Blast

Channel:
Subscribers:
57,000
Published on ● Video Link: https://www.youtube.com/watch?v=40ML93mdPxo



Duration: 28:03
2,337 views
152


This is a blind playthrough. Kindly avoid posting spoilers in the comments or solutions to puzzles either in this video or future ones so as not to spoil the experience for me or those that haven’t seen the game before.

The number of opponents we can face is running low but there are still some very interesting opponents left to face. One of them has a boulder we tried to use in the last game and failed spectacularly at while the other has a level that’s a lot more difficult than it first appears, one where our normal defensive strategy isn’t going to work out so well. Neither are foes we should underestimate, of course, so we’ll need to race faster and more skilfully than ever before if we are to prevail.

This video contains another example of the AI getting stuck, this time in a very different manner to previous instances. The layout of the level is mostly to blame for this one, though that really shouldn’t be the case. Commenters have speculated the when certain traps are placed in particular locations, the AI can sometimes alter its route to go straight down pits or fail jumps in an effort to ‘avoid’ the obstacle I’ve placed before them. I can certainly see how that could happen – even though it really shouldn’t – but this time I think it’s just the AI not being great at something integral to its level. While that’s a big shame, I love being able to capture things like this in my videos and so I’m glad it occurred when it did.

Twitter: https://twitter.com/Kikoskia
Patreon: https://www.patreon.com/kikoskia
Discord: https://discordapp.com/invite/X2YUmPh




Other Videos By Kikoskia


2020-08-12Daggerfall Unity Stream VOD #05 (10/08/20): Wait, There’s a Plot?
2020-08-11Let’s Play Rock of Ages 2 #13: Settling Things like Deities
2020-08-10Let’s Play Ultima IX #80: Preparing for Valoria
2020-08-10DR2C VOD #04 (07/08/20): ANIME, Sewers and… Ham?
2020-08-09Let’s Replay Trine 2 w/ Alienkabalien #02: Boxes Solve Everything
2020-08-09Let’s Replay Trine 2 w/ Alienkabalien #01: Return of the MacGuffin
2020-08-09Let’s Replay Lords of Magic SE (Balkoth) #24: Smothering the Final Embers of Hope
2020-08-08Let’s Play Rock of Ages 2 #12: Erupting into the Endgame
2020-08-07Let’s Play Ultima IX #79: Returning Honour to Trinsic [Strobe Warning]
2020-08-07Guild of Dungeoneering VOD #07 (05/08/20): Better to be Lucky Than Magical
2020-08-06Let’s Play Rock of Ages 2 #11: Happy Boulder, Having a Blast
2020-08-05Let’s Play Ultima IX #78: When is a Cup not a Cup? [Strobe Warning]
2020-08-05Daggerfall Unity Stream VOD #04 (03/08/20): Tar-Laxx, Mystery Solverer
2020-08-04Let’s Play Rock of Ages 2 #10: Petrifying Pumice? Problematic
2020-08-03Let’s Play Ultima IX Extra #03: When Programming Snafus Doom the World
2020-08-03DR2C VOD #03 (31/07/20): Hotfire, Grab the Flamer. The HEAVY Flamer
2020-08-03Let’s Play Ultima IX #77: Let’s Do a (Terrible) Deal... [Strobe Warning]
2020-08-02Let’s Replay Lords of Magic SE (Balkoth) #23: A Legend Avenged
2020-08-02Let’s Replay Lords of Magic SE (Balkoth) #22: A Legend Falls
2020-08-02Let’s Replay Lords of Magic SE (Balkoth) #21: Our Grip Tightens around Urak
2020-08-01Let’s Play Rock of Ages 2 #09: Surrealism? In MY sentient boulder rolling game?



Tags:
let’s play
kikoskia
rock of ages 2
bigger and boulder
video game
ACE team
Atlus USA
tower defence
silly
rolling ball
cow
towers
keys
collectibles
historical figures
tongue in cheek
humour
levels
verses
happy boulder
story mode
blind
atlas
obstacle run
sequel