Mavericks 3 ZR #7 - Jakob & Captain Fefnir's Arrival

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Published on ● Video Link: https://www.youtube.com/watch?v=qonjNFJN4D4



Game:
Mega Man X (1993)
Duration: 12:22
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36


Mavericks 3: Zero's Revenge is the third in a series of three (soon to be four I believe) rpg fangames created by Sigmav set in the Megaman X universe.

If you wish to download the first three games, head here:

http://megaman-x-mavericks.webnode.com/

A rather simple stage here. Enemies are mix of those from the last five levels. Some will have boosted hp, but nothing too extreme otherwise.

After passing through the boss gates, an old friend appears. Not the good kind of old friend though, but rather Vile. In all honesty, I'm surprised it took him this long to reappear.

Vile's idea to stop the duo? Utilize his mecha to ram them.

There are two problems with said plan. First, if I did end up fighting him with just X & Zero, it wouldn't be a hard fight at all.

Secondly, that time portal Zero & Ciel came through? Someone just used it and is here to make the next fight even more of a curbstomp...none other than Fefnir.

Vile's attacks are...rather pathetic to be honest. Nothing really goes above 130 damage and some attacks can struggle to reach the triple digits. Like I said earlier, X & Zero could handle Vile on their own if they wanted to with repeated Fire Rage and some occasional healing.

With Captain Fefnir along for the ride? Well, X & Zero have just gotten above 800 hp each. Captain Fefnir is close to 2000 hp. Yeah, he could solo Vile here if he wanted to.

While Fire Rage is being spammed, Fefnir has his own move to use, Ground Blast. Costs 18 WE to use and hits a single target for roughly 200 damage, give or take a bit. Pretty good, all things considered.

Once Vile's mecha goes down, Vile himself runs away like a chicken, leaving the rest to talk for a bit. Simply put, Fefnir was protecting a copy of X in the future...an evil copy that is. That's his story.

Anyways, the time portal went on cooldown mode again so Harpuia has to wait for the timer to run out. At least Fefnir will be in the team for the rest of the game, double the level of my other characters be damned, heh.

In the next room, there appears to be a teleportal going to the moon where Vile went off to. There's also a fresh set of mavericks on the moon intending to rebuild Sigma's Palace. Lovely, just means more enemies for Fefnir to fry.

Speaking of Fefnir, he doesn't get new skills for every boss kill like the others, but rather has two skills that can be bought from the shop, Power Hand & Mega Blast. Save up for the latter, trust me.

Next time...well, let's just say I'm damn thankful for Fefnir's presence to make the level possible to clear.







Tags:
Megaman X
Mavericks 3
Zero's Revenge
Mavericks Classics Collection
Jakob



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