Max Payne 3 - a quick look at Continue glitch (7-2) pt. 2

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Chapter 6 was a positive surprise with this new Continue glitch. You couldn't do much in this Chapter using the classic Continue glitch, if you recall, but now some new weirdness becomes possible.

This video is just a lot of messing around, basically! It's relaxing to just do this in Max Payne 3 every now and then.

0:00 - Chapter 6-3. A baseline normal result to start with. Max starts the Checkpoint without a gun. That's pretty much it for weird effects.

(Not on the vid: Chapter 6-4 is the same. Max starts without a weapon, but everything else seems normal.)

0:16 - Chapter 6-5. I got a ton of different results in this place...

(Upon first loading the game, you get a retry / quit screen.) Afterwards the Checkpoint begins like normal, except Max lacks weapons and painkillers. He also spawns in a tight place inside the wall, possibly resulting in several weird extra glitches afterwards. If you press down or try to move, it can cause Max to get launched in a crazy way through the map.

1:10 - on this try, Max spawned to the other side of the closet where the I.T. Kid is hiding. It's like... a small OoB compartment? You can get out of there by clipping through the walls back to the main area.

1:57 - If you don't press any buttons, Max usually comes flying out of the wall while twisting around in a disturbing way. I had to have a little bit of fun with it using Pause buffering, but eventually the results are too horrifying to consider. (Kind of reminds me of the movie The Thing...)

3:36 - On one occasion the level became mostly invisible, and I had to fight invisible enemies! However, this became fixed once I beat the fight.

(On another note, you can see the "glitched handgun" effect here. Max is not holding a gun until he is sent into Last Man Standing, at which point he magically procures one.)

4:53 - just having fun with general "level disappearing" effects and enemies falling OoB.

I thought the result where Max ends up neck-deep in the floor and has to fight for his life to be quite unique...

6:33 - glitched Pause-menu creates a kind of unique camera effect, in that it shakes around in a dramatic way due to the cramped spaces. Max also won't zip around as long as you keep Pause-menu open.

7:10 - the most rare result is fully breaching out of the area as the level starts, ending up back in the first part of the level. This drops the I.T. Kid out of bounds, along with all the enemies. It also allows you to do some sightseeing around the first part of the level without anyone bothering you.

(Not on the vid: the rest of the Checkpoints are normal, albeit Max starts without a gun, or result in a softlock.)







Tags:
max payne 3
glitch
trick
odd
continue
bug



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