Mega Man X6 [XTREME]: Easiest Path to 100% - Part 12 - Central Museum Cleanup

Mega Man X6 [XTREME]: Easiest Path to 100% - Part 12 - Central Museum Cleanup

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Published on ● Video Link: https://www.youtube.com/watch?v=WTakpAjLC2Q



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Duration: 10:16
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Please note: I am not playing at a high skill level. This is meant to be a guide for beginners or people who find this game too hard, so playing with too much practice would be self-defeating. This was recorded after I hadn't played a Mega Man game in over a year, on purpose.

For the sake of making a reasonable video series, I spent a lot of time farming this area repeatedly to reduce cleanup time as low as possible. Ideally this could be done in a single cycle, saving about 90 seconds overall. As I said in the previous video, this stage typically takes at least an hour to clear, so I'm content reducing it to about 17 minutes of total footage.

0:10 Now that we've defeated 5 bosses, I know confidently that anyone following this guide has reached SA and can equip two parts, so I go ahead and add the D-Barrier alongside the Shock Buffer. In this configuration, your character is a tank.

0:38 I always kill the first Nightmare and check to see if it drops souls to know whether or not this is an area I need. All of the Museum "pool" areas are partly procedurally generated. So what you might think are two different areas, because they look different, will often be the same one in different configurations.

0:43 This Reploid looks hard to save, but he's rarely hard to reach before the Nightmare goes to him. Still, don't dawdle.

0:57 I think it's worth touching briefly on this area with the second Reploid here. As part of the procedural generation, the game can create a situation where there are no gaps in these pillars. If it does that, it can actually be impossible to make it through this area as most characters (Falcon X can maybe do it, I'm uncertain). After dying, the area will be generated again, hopefully with a better layout. However I've been given an unwinnable draw up to four times in a row during my retries.

1:08 This totem fight is textbook.

1:21 This is the one bad draw I get in this cycle. I've already cleared this area, as you can tell when I kill the first Nightmare. This is the second totem, meaning I'm missing an area in the first pool.

2:05 I burn several lives while saving these Reploids. I know I'm going to have to get to 0 lives to exit the stage if I get the bonus area on totem 4, and there's no quick way to suicide there. In the name of keeping the video as short as possible, I need to take some quick deaths where they're available.

2:50 This pit is about as quick of a suicide location as I'm going to get, since it's right off of the checkpoint just before totem 3, so I burn a few more lives here. Skip to 3:35 if you just want to see the run resume.

4:53 If I accidentally hit the teleporter here, I'll miss a Reploid further along in this area, costing a tremendous amount of time. So I'm very careful how I go through here. In retrospect, with D-Barrier on I should have just taken a hit from the Nightmare and went the quick way. While you're in iframes Zero won't activate teleporters.

5:32 At the last second I decide to burn another life. I want to keep one spare just in case.

7:10 I would have probably thought this was the worst level in Mega Man history regardless, but the fact that this Reploid is placed right here in front of the High Max door really puts it over the top for me. This makes it so there is not a single room in the whole randomly-generated Museum that you can avoid going to for a 100% sweep.

8:30 After a few suicides, I re-enter the Museum. By retrying until I successfully cleared the second pool (totems 3 and 4, bonus area required to be at totem 4) and at least one of the needed areas from the first pool (totems 1 and 2), I'm now able to rapidly farm Totem 1 for the missing area using the Exit command. As luck would have it, I happen to know exactly which area I'm looking for, because it's the area containing arguably the hardest-to-save Reploid in the game, mentioned in my previous video.

9:03 I get pretty great luck here and draw the area I need on only my second attempt. Both of the Reploids in here are in near-immediately danger, and you need to be careful with your approach.

9:21 The first Reploid. Shock Buffer and D-Barrier both show their value here, reducing my stun time and then giving me substantial iframes to avoid repeated stuns slowing me down much. An alternate approach could be to try Zero's Giga Attack, but as you may have noticed watching my play of this stage thus far, it often just completely misses a Nightmare. In this instance, that would be a Game Over and not worth the risk.

9:41 This is the hardest Reploid to save in the Museum, and one of the hardest in the game overall. The Nightmare here does not take long to reach the Reploid, and often can "see" him before you can. If you watch the tip of that Nightmare and see him start moving up, you've already lost the Reploid. I only manage to make it here thanks to the reduced stun time from Shock Buffer.




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Tags:
#PS4share
PlayStation 4
Sony Interactive Entertainment
Mega Man X Legacy Collection 2
abaddononion
Mega Man X6
Xtreme



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