Meteoro Striker: 2 Minutes of Gameplay (Ulyboi)

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Published on ● Video Link: https://www.youtube.com/watch?v=pSi1_YKJYXA



Game:
Tetris (1984)
Duration: 2:15
216 views
5


Ulyboi: 15+ combo triggers a screen clear. Combo multiplier +5 for a vertical match at 10+ combo.
After a screen clear:
Supporters +10,000,000,000, rate of supporters resting x10, if 20,000,000,001 supporters, set it to 30,000,000,000
For each element that regenerates over time: supporters -200,000,000.
0 Supporters:
x0 non-depleted Elements sent, set resting rate to 0.
1 to 10,000,000,000 supporters:
x1 Elements sent + set resting rate to 1,000,000 per second if it was 0.
10,000,000,001 to 20,000,000,000 supporters:
x2 non-depleted Elements sent, x3 Fall Resistance.
20,000,000,001 to 30,000,000,000 supporters:
x4 non-depleted elements sent, x3 Blast Duration.

My personal thoughts on Ulyboi: *Where do I begin with this guy?* This is probably one of, if not the, most complicated avatar to understand, as a lot of its ability involves inflated numbers and takes a lot of things into account. So let me break it down for you.

1. First part is simple, screen clear at combo bonus of x15. Getting a vertical match after the combo bonus hits x10 or more will give you that screen clear.
2. After each screen clear, you will gain 10B supporters while also increasing how quickly you lose those supporters. By your fourth screen clear, you will lose all of your supporters in a matter of seconds.
3. When you have no supporters, you will only send depleted elements, leaving you with lackluster attack.
4. Between 1 and 10B supporters, you will finally be able to send non-depleted elements
5. Between 10B and 20B supporters, you will double non-depleted elements and triple Fall Resistance, making the stacks fall slower.
6. Between 20B and 30B (once supporters go above 20B, it's set at 30B), quadruple non-depleted elements sent (the highest multiplier in the game so far) and triple Blast Duration, making the stacks go up higher.

That's as simple as I'm getting it. Now, how to use this effectively? Well, I'll start by explaining the optimal strategy:
Match to charge power-ups, vertical at 10x to clear for x1 sent.
Match and use recharge/bomb to clear again fast for x2 sent.
Stall, match bottom row, push depleted to the top, match at the top, keep field clean, let the multipliers reset before 15x, continue with x2 sent and clear before it drops to x1 sent to get it to x4 sent. (I haven't been able to pull this off, so I just stall as long as possible before 15x)
You will have just enough time to match left, then right, then join them and send before x4 ends.
Match but do not screen clear with 15x until it drops to x0 sent then 15x screen clear for instant x1 sent. (I failed to do this in the video)

My problem with this strategy is, while powerful and takes full advantage of this character's ability, is how inconsistent it is. The more you have to put into a strategy, the more easy it is to be disrupted and shut down, even if not done by the opponent. If you have extremely fast reflexes and precision (like Meteoro's current world record holder, MysteriousMaker), then you might be able to pull this off more consistently. But the average player can easily get screwed over by RNG or a random debuff from the opponent.

So what's a more casual approach? Well, Ulyboi is sort of like a jumper, similar to Menphsya, Golas, or Smogis. Playing this character similar to those three should suffice. Once you get the x2 bonus that grants x3 Fall Resistance, then Ulyboi will start to play like a shielder. At x4 bonus, glass cannon for a few seconds. So my personal opinion? It's an okay avatar, but I wouldn't go too heavily on the big brain strategy up above unless you're confident you can pull it off consistently.







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