
Metroid Fusion Minimalist/No Damage Run - Part 8: Sector 3 (PYR) 2nd visit and Intermission
Previously on Metroid Fusion:
Zeela: Haha! We will patrol an ascent while we be as obnoxious as possible with our arcing shots!
MKDH: Go away, you annoying things!
Waver: Wavers! Assume formation and make MKDH waste his Pseudo-Screw Attacking!
Ripper: I feel like potentially RNGing you every time you make it through the Zeelas Ascent!
Station voice: Emergency in Sector 3!
MKDH: What? What's going on?
And now...
Most of the section is dealing with ambushes by otherwise familiar threats in a timed segment. Well, I say familiar because Namihes are functionally the same as Funes aside from actually being able to fire angled shots. Otherwise, if you know where everything is, the timer is practically a non-issue. It's maneuvering through everything in the first place that can be troubling. The Beam Core-X at the end is fought how you'd generally want to take care of it in later fights: bait it around so that you become able to snipe it from where you can dodge its counterattack more directly. I mention that there's a method to cheese this particular Beam Core-X thanks to platforms at the top of the room, but obviously, I didn't need that despite the amount of space I make use of being a bit compromising, and good thing, anything to cut down on commentary about this potential annoyance in later fights with it.
The return trip still has a few hangups, but nothing too bad, though Namihes in a ladder-based ascent are certainly capable of ambushing you if you advance too fast, let's make that clear right now. At least wall jumping does help in maintaining an ascent, so we can thank the Etecoons for having taught us that in Super Metroid. Hopefully, they and the Dachora survived that game's events, because we wouldn't want the speedrunners' thought processes to be canon.
Meanwhile, rest in peace, Thea White, the voice of Muriel Bagge from Courage the Cowardly Dog. I did not know when I was recording the extras for Part 6.
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