
Metroid Fusion Minimalist/No Damage Run - Part 9: Sector 5 (ARC) 2nd Visit
The only new difficulty is the first room suddenly having Zeelas in convenient positions able to snipe you off at the start if you're not wary of your maneuvers. Aside from that, the RNG Ripper in a full speed descent, and the Zeela climb, this is basically a Breather Level. Apparently, there was supposed to be an SA-X encounter but it didn't look like there was. (Spoilers: there was, but you can easily make it look like there isn't even though you'd want to be using regular Bombs since a Power Bomb would get you sighted by the SA-X.)
Of course, this is the calm before the storm. At least a return to our base of operations at the Starship (what Samus's ship is called in this game) has us resting assured that we have a camp to work with, particularly when we do get a bit of an amusing moment in the mix.
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