MikuJack Game Sample - PC/Doujin

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Published on ● Video Link: https://www.youtube.com/watch?v=ZVdAQ6c4FNg



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Duration: 6:06
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A Hatsune Miku rendition of (Mighty) Bomb Jack with some unwelcome twists that just weren't a good idea at all for this kind of game. What possessed people to emulate Bomb Jack anyway? It wasn't a well-recieved game in the slightest, but I guess that was the primary reason I purchased this in the first place (curiousity).

The game only functions like Mighty Bomb Jack early-on, but the concept is MBJ throughout (and we say MBJ and not just BJ because BJ was a maze game; all the action takes place on one screen in MJ). Your objective is to collect all the music notes on a level. Collecting a few will make a "P" pop up which can freeze all enemies for a short period of time. After completing the first world, you'll quickly realize that this game aimed to be a "difficult" version of MBJ, but difficult doesn't begin to describe it.

Take the same sensitive controls of BJ/MBJ but make them more uncontrollable, slap on so many obstacles and hazards that death seems unavoidable at times, add some annoying stages where you aren't just collecting notes but have to destroy enemies in some bullet-hell fashion or avoid obstacles to fulfill your musical quota and add simply DEVIOUS level designs, and you have a game that's more an exercise in frustration than anything else and something I couldn't even imagine a sadist truly enjoying. It's classified as a "Hyper-Fingers" or "Reflex" exercise game.

This video shows some of the worlds and a few of the stages, one or two being sort of devious (but not repeating any tear-jerking levels). If you want this game you can get it at:

http://www.melonbooks.com/item/goods/id_goods/IT0000116749







Tags:
MikuJack
Mighty
Bomb
Jack
Hatsune
Miku
Kameari
Dennou
Dennoh
Club
亀有電脳倶楽部
PC
Doujin