Mission 11: Cold War (Mercenary), All Modifiers On | PW-MK.1 | Project Wingman
We interrupt our 4-modifiers run for a pre-Christmas special with Mission 11, All Modifiers On. Merry Christmas in advance!
This is undeniably a doozy, but the PW-MK.1 is able to outspeed many of the threats highlighted in my Mercenary + 4 modifiers run, namely the Railguns provided by Botched Requisition. The PW-MK.1's innate gun ammo also happens to be HGP, which is elevated to a oneshot to regular aircraft thanks to Glass Cannon + Budget Cuts, on top of a ridiculous hitbox. It then becomes a matter of managing your meager 330 Gun ammo through the entire gauntlet. Additionally, the higher the altitude, the more likely your aircraft will slow down, offsetting Speed Demon and giving you a chance to be more accurate with your shots. This run could've been optimized better, but I wanted it done as early as possible, so forgive me for the 3 minutes of praying for my wingmen to finish the mission.
Aircraft: PW-MK.1, Color Scheme 01
Modifiers:
- Glass Cannon (deal 2.5x damage toward enemies, but receive 5x back)
- Budget Cuts (2.5x damage both ways, ammo significantly reduced, aircraft handling moderately reduced)
- Gun Runner (secondary gun only, 3x gun ammo)
- Camouflage (enemy indicator no longer appears unless they are targeted)
- Cordium Interference (radar only shows direction of enemy)
- Ace Training (enemy spawns with the highest rank)
- Double Time (enemy fighter spawns are doubled)
- Botched Requisition (enemy fighters spawn with an additional random lethal attachment)
- Speed Demon (your afterburner is stuck)
Timestamps:
0:00 - Mission start (BGM: Showdown)
4:07 - 300 Gun ammo left
10:45 - 250 Gun ammo left
16:19 - Crimson Squadron incoming (BGM: Peacekeeper I)
19:47 - 100 Gun ammo left
23:38 - No more ammo left
26:39 - Mission end
28:59 - Mission debriefing & results
29:50 - End card
Game video settings on ULTRA, 60 FPS cap w/ VSync, 95 FOV.
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