Compared to previous missions, this one's pretty easy despite being an all-aerial mission like Frontiers; the enemy didn't gang up on me like they did in Mission 2. The PW-MK.1's BML-U is not recommended here, as a single stray missile will oneshot civilian transports and immediately result in mission failure. This brings me to the very next air-to-air specialist, the VX-23, which can carry all three variants of the MLAA and is more than capable of filling all your missile spam needs.
This is also my first PW upload using GeForce's desktop recording instead of OBS, and you can see that there's no longer any stuttering, though I'll have to turn off desktop and Xbox game bar notifications next time.
Modifiers:
- Glass Cannon (deal 2.5x damage toward enemies, but receive 5x back)
- Ace Training (enemy spawns with the highest rank)
- Double Time (enemy fighter spawns are doubled)
- Botched Requisition (enemy fighters spawn with an additional random lethal attachment)
Timestamps:
0:00 - Mission start (BGM: Magic Spear I)
1:55 - Second wave
4:28 - Third wave
10:08 - Boss fight: Federation Intercept Specialist (BGM: Gray Wolf)
13:42 - Mission end
14:15 - Mission results
14:22 - End card (BGM: Clear Skies)
Game video settings on ULTRA, 60 FPS cap w/ VSync, 95 FOV.
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