Mission 7: Eminent Domain (Mercenary), 4 Modifiers | PW-MK.1 | Project Wingman

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Published on ● Video Link: https://www.youtube.com/watch?v=ODxqd8Y7K_A



Game:
Duration: 20:55
3,484 views
93


Another day, another flavour of pain.

I attempted this multiple times with the SP-34R and even the Chimera, but furballs are just way too much for either to manage without constantly playing like a coward. I ended up using flares instead of AoA on the PW-MK.1, that's how you know there's so much BS going on in this unnecessarily huge map. Anti-ship mission, my arse. And that's not even the worst thing about it: the cruise missiles are ALSO affected by Botched Requisition. That's right: getting railgunned or tailgunned by them is a thing!

Aircraft: PW-MK.1, Color Scheme 05

Modifiers:
- Glass Cannon (deal 2.5x damage toward enemies, but receive 5x back)
- Ace Training (enemy spawns with the highest rank)
- Double Time (enemy fighter spawns are doubled)
- Botched Requisition (enemy fighters spawn with an additional random lethal attachment)

Timestamps:
0:00 - Mission start (BGM: Juggernaut)
5:18 - Second enemy fleet spawn
11:14 - Cruise missiles spawn (BGM: CITY LIGHTS)
15:38 - Mission end
16:11 - Mission results
16:21 - Death reel (feat. SP-34R & Chimera, BGM: Eminent Domain)
20:32 - End card

Game video settings on ULTRA, 60 FPS cap w/ VSync, 95 FOV.

Project Wingman playlist here:
https://www.youtube.com/playlist?list=PLxF0AjswLfpaBL7G8YB6zKWtUiSB7bzND

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Tags:
Project Wingman
PW
Steam
Indie dev
Knight Valfodr
Gameplay
Aircraft
Airplanes
Planes
Gaming
PC
Story Mode
Playthrough
Campaign
Project Wingman Campaign
Ace Combat-related
Merccenary
4 Modifiers
Glass Cannon
Ace Training
Double Time
Botched Requisition
Masochism Mode



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