I attempted this multiple times with the SP-34R and even the Chimera, but furballs are just way too much for either to manage without constantly playing like a coward. I ended up using flares instead of AoA on the PW-MK.1, that's how you know there's so much BS going on in this unnecessarily huge map. Anti-ship mission, my arse. And that's not even the worst thing about it: the cruise missiles are ALSO affected by Botched Requisition. That's right: getting railgunned or tailgunned by them is a thing!
Aircraft: PW-MK.1, Color Scheme 05
Modifiers:
- Glass Cannon (deal 2.5x damage toward enemies, but receive 5x back)
- Ace Training (enemy spawns with the highest rank)
- Double Time (enemy fighter spawns are doubled)
- Botched Requisition (enemy fighters spawn with an additional random lethal attachment)
Timestamps:
0:00 - Mission start (BGM: Juggernaut)
5:18 - Second enemy fleet spawn
11:14 - Cruise missiles spawn (BGM: CITY LIGHTS)
15:38 - Mission end
16:11 - Mission results
16:21 - Death reel (feat. SP-34R & Chimera, BGM: Eminent Domain)
20:32 - End card
Game video settings on ULTRA, 60 FPS cap w/ VSync, 95 FOV.
At this time, Knight Valfodr has 302,623 views for Project Wingman spread across 57 videos. His channel currently has around hours worth of content for Project Wingman, or 4.01% of the total watchable video on Knight Valfodr's YouTube channel.