When the main threats in the mission force you to go all anti-air despite having lots of ground clusters, you know something's wrong. This mission is not only a chore to do in one sitting, but having one of the V formations down you for a painful restart is just about the worst feeling I had in this playthrough yet. At least I give Prez fans what they want.
Modifiers:
- Glass Cannon (deal 2.5x damage toward enemies, but receive 5x back)
- Ace Training (enemy spawns with the highest rank)
- Double Time (enemy fighter spawns are doubled)
- Botched Requisition (enemy fighters spawn with an additional random lethal attachment)
Timestamps:
0:00 - Mission start (BGM: Werewolf)
3:45 - Second V formation spawn
7:07 - Destroying the parking lot
10:29 - Final V formation spawn (8-Bits named squadron)
14:52 - Final F/C-15 destroyed, focus on Air Cruisers
16:28 - 1st Cruiser (Ben Rogers) destroyed
19:22 - 2nd Cruiser (Archangel) destroyed
21:11 - 3rd Cruiser (Nator) destroyed
23:01 - Mission end
23:15 - Mission results
23:22 - Death reel (BGM: Wolf in the Dark)
25:25 - End card
Game video settings on ULTRA, 60 FPS cap w/ VSync, 95 FOV.
At this time, Knight Valfodr has 278,869 views for Project Wingman spread across 56 videos. His channel currently has around hours worth of content for Project Wingman, or 4.01% of the total watchable video on Knight Valfodr's YouTube channel.