Mission 6: Machine of the Mantle (Mercenary), 4 Modifiers | PW-MK.1 | Project Wingman
I almost made it to mission completion with the SP-34R, I swear. Then Crimson Squadron came, and despite downing 2 of their SK.37 in the ensuing chaos, it still wasn't enough. Because of Double Time's cloned aircraft, you're actually going to have a difficult time figuring out which Crimson aircraft to shoot down to force a retreat. Either that, or it's really just the VX-23 that trigger the win condition.
Needless to say, this mission is a complete pain in the ass and part of the reason why I haven't uploaded in a couple of days, as I've failed multiple times because of the random railgun snipes and Crimson's general douchebaggery. The SP-34R has plenty enough ammo for everything before Crimson Squadron, but enemy aircraft always spawn in droves, so you can already imagine how this goes. For a ground-based mission, this one with Mercenary + Double Time has way too many threats going on at once. Also, don't ever go near the lava with these modifiers on: you'll melt in no time.
Aircraft: PW-MK.1, Color Scheme 04
Modifiers:
- Glass Cannon (deal 2.5x damage toward enemies, but receive 5x back)
- Ace Training (enemy spawns with the highest rank)
- Double Time (enemy fighter spawns are doubled)
- Botched Requisition (enemy fighters spawn with an additional random lethal attachment)
Timestamps:
0:00 - Mission start (BGM: Pipeline Destruction)
1:39 - Second cordium field
4:38 - Extractors and remaining aerial forces
8:01 - Crimson Squadron (BGM: Contact)
10:14 - Mission end
11:08 - Mission results
11:17 - Mini death reel (BGM: Magna Carta & Peacekeeper I)
13:33 - End card
Game video settings on ULTRA, 60 FPS cap w/ VSync, 95 FOV.
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