Mission 2: Frontiers (Mercenary), 4 Modifiers | PW-MK.1 | Project Wingman
Unfortunately, the SP-34R is not up to snuff for this all-aerial mission, as you're more likely to get obliterated by random railgun aimbots while chasing other aircraft, if said aircraft aren't tearing you apart with their back guns first. They're probably the worst possible hazard that the Botched Requisition modifier can throw at you (that said, allies greatly benefit from it if the randomizer outfits them with a railgun or a UBM-L). You can at least get away with no Flares equipped on the PW-MK.1, because it's one hell of a beast that reminds me of the various level 20 aircraft I used to fly in Ace Combat Infinity.
You might think that it's way too easy with the PW-MK.1, but the furballs here simply can't be negotiated otherwise. And to think this is a warmup for the circus that will be Mission 11...
Aircraft: PW-MK.1, Color Scheme 05
Modifiers:
- Glass Cannon (deal 2.5x damage toward enemies, but receive 5x back)
- Ace Training (enemy spawns with the highest rank)
- Double Time (enemy fighter spawns are doubled)
- Botched Requisition (enemy fighters spawn with an additional random lethal attachment)
Timestamps:
0:00 - Mission start, first and second waves (BGM: Rebirth)
3:28 - Third wave spawn
4:51 - Fourth wave spawn (airships)
6:35 - Final airships destroyed & mission end
7:26 - Landing sequence
8:09 - Mission results
8:18 - Mini death reel (BGM: Journey West)
9:41 - End card
Game video settings on ULTRA, 60 FPS cap w/ VSync, 95 FOV.
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