Man, do I wish GeForce Experience would stop slacking and work with Project Wingman. I just can't for the life of me fix the stuttering on OBS without compromising video quality.
Unlike the previous mission, enemy aerials here have to deal with many more of my allies, making it far easier to concentrate on them one at a time while they're mostly distracted and only firing off their regular missiles. I'll use anything other than the PW-MK.1 if I can help it, as that plane is straight up crossing the threshold.
I said in the last video that allies also benefit from Botched Requisition, and it definitely shows, as Crosstalk Squadron pretty much got manhandled by my allies while I picked off whatever I could under constant missile warning.
Aircraft: SP-34R, Color Scheme 02
Modifiers:
- Glass Cannon (deal 2.5x damage toward enemies, but receive 5x back)
- Ace Training (enemy spawns with the highest rank)
- Double Time (enemy fighter spawns are doubled)
- Botched Requisition (enemy fighters spawn with an additional random lethal attachment)
Timestamps:
0:00 - Mission start (BGM: White Devil)
4:15 - Heading off to the airstrip
5:49 - Crosstalk Squadron
8:02 - Mission end
9:11 - Landing sequence
10:13 - Mission results
10:23 - End card
Game video settings on ULTRA, 60 FPS cap w/ VSync, 95 FOV.
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