Without modifiers, the SP-34R stood a chance to do this mission. With them on, the red line fleet's swarm of F/S-15 makes mincemeat out of it no matter what I do to evade their stuff. Once again, engaging in a furball with 10+ aircraft is simply not advised with Glass Cannon, not when your enemies all have Ace-level AI and are equipped a random assortment of nasties. The fleet itself is pretty harmless once the aircraft are gone, though you probably already noticed that with the previous Mission 5 upload.
Aircraft: PW-MK.1, Color Scheme 02
Modifiers:
- Glass Cannon (deal 2.5x damage toward enemies, but receive 5x back)
- Ace Training (enemy spawns with the highest rank)
- Double Time (enemy fighter spawns are doubled)
- Botched Requisition (enemy fighters spawn with an additional random lethal attachment)
Timestamps:
0:00 - Mission start (BGM: Annex)
2:16 - Triggering the red line fleet
3:28 - The last of the F/S-15 is gone, proceeding to fleet
6:34 - Red line fleet completely annihilated
7:57 - Third aerial wave
8:41 - Final aerial wave (airships)
11:48 - Mission end
12:12 - Mission results
12:20 - End card
Game video settings on ULTRA, 60 FPS cap w/ VSync, 95 FOV.
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