More UT Nonsense: Tactical Ops [v2.20] (Assault)

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Back when I was in college (some 8 years ago), I got bored of doodling over stuff during lectures and instead took in various PC games to piss around with, including my copy of Unreal Tournament (GOTY). This was also around the time that Counter-Strike was becoming the huge, repetitive game of "LOL ARMY SOLDIERS" that pretty much everyone in my group had at least heard of, if not played almost religiously.

Many college LAN games were had at this time, and at some point the entire 2-hour lesson in one particular room became nothing but 2 hours of playing this, Quake, Quake II, and eventually even CS had wormed its way into the mix.

I never liked CS much though. It was alright in short bursts, but then every map was essentially the same deal back when I played it; "stop the terrorists from committing some atrocity by killing them all" or "commit this atrocity while stopping Special Forces from blowing your head off", with only one life per 'mission'. That's fine, but come on. Over and over again for several hours at a time? Yawn.

Things would eventually become camping sessions between two boring bastards anyway, always with some sniper rifle, which caused endless insults to be hurled (usually stuff like "move and get this round over with, you fucking faggots!").

What I did like about CS though, was the weapons. I don't know why, probably because I generally liked real firearms, not to mention that reloading was still something of a novelty in FPS games. But all that pseudo-mission stuff just irritated me after a while. I wanted classic MP modes with those weapons, where the game would start as usual and you'd have to find your armaments in various scattered areas, instead of buying them from some invisible storekeeper in specific (starting) locations. Games where death was cheap, but then that was all the better provided that you were the one dealing said death.

Luckily for me, this mod here was available for UT, and as far as I was concerned, my god... did it blow CS out of the fucking water.

It did come with the standard CS-style game mode of "KILL TEH TEROREESTS", but I couldn't have given two shits about that. What made it stand out for me was the fact that you could play all the native UT gamemodes and maps with the TO weapons.

Hurrah! No more camping around and buying your kit n' shit from some mysteriously invisible, military Wal-Mart. It was back to good old "kill shit or lose" DM'ing, the way I'd always known it to be. And more.

Some still persisted in playing CS, but I didn't care; there were enough of us that did end up playing this, and of course there were always the (retarded) bots to abuse if we got sick of the same old 6-man DM.

Anyway, that's enough of some pretend history lesson.

This video demonstrates just what the weapons were like to use in two standard Assault maps (with the AI proving to be as incompetent as ever with them). I've set it so that the 'random spawn' is on (just like the old days... Grandpa Deimos), so no two rounds were ever exactly the same (and often fucked renowned camping spots where the classic UT Sniper Rifle spawned; they would usually end up being replaced by something shit, like a Smoke Grenade).

Of course the mod isn't without its problems (the AI's actually set fairly low because of this, as their weapons would often deal unfathomable damage with unparalleled accuracy), but when you tire of the vanilla UT weapons, this was always a good way to fool around and refresh the classic maps for a while.

And hearing someone sneak up behind you, only to hear their gun go *click*click* because it was empty? Great fun.

Mod (and other such stuff) can be found here:
http://www.to22.org/







Tags:
Unreal
Tournament
Nonsense
UT
UT99
UT2000
Assault
TacOps
TO
Mod
Tactical
Ops



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