MVC2 hayato infinte loop concept example NEW
OK Heres something again to keep my channel active video game wise. Heres something that even through all the years this game has been out, countless combo videos, programmable pad videos etc, this has never been shown before...
So here is a sorta proof of concept of a hayato possible infinite. Honestly ive only ever gotten a few loops of it, but I see no reason that it shouldnt work forever dizzy with standing. So here i just show a couple loops of it to a combo. Its.. well.. not exactly probably the most realistic humanly possible combo obviously, but I like showing new things and that theoretically hopefully you can see how this would work.
So basic idea is to link a jump attack after hop slash, and then do it as slow as possible while still comboing and allowing you to wave dash back in and repeat. Again ive gotten it a few times, but its pretty damn hard, so for sake of me not wanting to sit down for a long trying to get this over and over, ill show just a couple loops of it into a combo.
theres actually a few other kinda fun hayato sorta stuff id like to show but not sure if they are worth videos really, maybe some tricks etc and weird stuff as well but will see... Of course for other hayato stuff refer to my other videos for ideas of what hayato is capable alone with no assists etc.
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Clayton chapman presently has 75,554 views for Marvel vs. Capcom 2: New Age of Heroes across 26 videos, and about an hours worth of Marvel vs. Capcom 2: New Age of Heroes videos were uploaded to his channel. This is less than 0.45% of the total video content that Clayton chapman has uploaded to YouTube.