NO DEATHS - Let's Play 「 Sacred Earth - Memory (Boss Contest Build)  」

NO DEATHS - Let's Play 「 Sacred Earth - Memory (Boss Contest Build) 」

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Published on ● Video Link: https://www.youtube.com/watch?v=pU4h8z1EKDI



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Let's Play
Duration: 35:06
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Sacred Earth - Memory
2011 Boss Contest - Knowledge is Power
Developed by Skie Fortress / MirageV w/RPGMaker 2003
Download: https://drive.google.com/file/d/1SJkmTX9mUmogA_PIw_ZJXMyVSRukN2ey/view

Contest Link: https://rpgmaker.net/forums/topics/9599/

Description:

The Sacred Earth - Memory demo ended before we could fight Balcruade and Zuleika. However, MirageV developed the duo's boss fight for this engine, submitted it to a boss contest, and won. Thanks to a Twitter PM, I got permission to LP this boss battle.

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Walkthrough/Playthrough/Let's Play

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0:00 The Tutorial

I hadn't played in a long time, so I spent a lot of time reading the tutorial provided by the dragon librarian, Flann. There are some mechanics I never got to see before, such as Link Arts and Ex Actions.

For Link Arts, I had to write down the required Command Skill levels needed for each one, as well as their elements. For the record, all of Mir Clarence's Link Arts will deal wind damage, but everyone else has a wider variety of elements. This makes her ideal for dealing with Balcruade. Also, unlike me, write down which stat is used for each Link Art, since you'll want to use Mir's buffs to maximize damage.

Also, definitely read up on what Balcruade and Zuleika can do. Bal counters ether spells while Zul counters strike chains, so you have to attack them in a specific way.

18:18 Boss: Balcruade and Zuleika (no deaths)

This battle would be a lot better if it weren't for the glitch where your spells and bursts can get cancelled.

Fortunately, the ATB waits properly, but that's the only break you'll get, since this is the strongest iteration of the Bal and Zul battle yet!

My starting loadout is always Gunnar, Priel, and Mir, but the developer had a different starting party. I wish we could organize the party first before starting the boss.

Right from the start, it's possible for Bal and Zul to deal fatal damage, since Bal can deal light damage to Gunnar and Zul can deal wind damage to Priel. You may want to have Gunnar defend while everyone else activates their Command Skills. If you notice Bal and Zul buffing a lot, they're probably preparing their Bursts. If you're not guarding at full health by the time they unleash their Bursts, you'll suffer one or more KOs.

You'll need Gunnar to cast Iron Feather, since Bal and Zul will do the same. Bal can also stack his Angelic Awakening on top of that.

Priel and Mir should have their PWR buffed for their air elemental Link Art, which can deal good damage to Bal. Priel and Gunnar also have a KNW-based one, and while Zul is weak to it, she's more weak to Gaea than to Flame, so it's not the best choice. Veili and Priel have a PWR-based Gaea Link Art that should wreck her though.

Unlike me, I don't recommend trying for a no death run, since it depends on a lot of luck. Even without the skill canceling glitch, it's possible for someone to get their weaknesses targeted at the worst time. Additionally, one of Zuleika's skills has a chance of instant death, further increasing the RNG factor.

Sadly, Zul died before I could pull off Priel and Veili's Link Art. :(

26:52 Closing Thoughts

The moment you confirm the dialogue with Flann, the game will forcequit. I also summarize some of the points in the description and speculate about the next entry's mechanics.

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Tags:
boss contest
veili myrrine
gunnar myrrine
priel aylin
patchouli aylin
balcruade
zuleika
sacred earth memory
special build
rpg maker 2003
indie
gaming
gameplay
pc gaming
no deaths
miltiades
let's play
ether
link arts
strike chains
support turns
burst skills
command skills
ex action
ex heal
sacred earth promise
sacred earth bonds
mir clarence
lets play
indie games



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