OpenGL 3D Game Tutorial 16: Fog

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LWJGL tutorial series on how to create a 3D Java game with OpenGL!

This week we implement 3D fog in OpenGL!

Improved OBJ Parser:
https://www.dropbox.com/sh/x1fyet1otejxk3z/AAAoCqArl4cIx0THdRk2poW3a?dl=0

Models & Textures: https://www.dropbox.com/sh/4tmbdkkjbai4c5s/AAD0Xr-dJTvASu5B_Cg8B5p4a?dl=0


Common Mistakes:

- Make sure that you load the sky colour to the TERRAIN shader, and not the entity shader, before rendering the terrain (see 8:35 in the video).


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End of video music- Kai Engel, "Waking Stars":
http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars







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