OpenGL and Vulkan, short Unity performance/resources usage comparison on SteamOS (2016) OBSOLETE!

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Published on ● Video Link: https://www.youtube.com/watch?v=mISF1pRtjWU



Obsolete
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Obsolete (2020)
Duration: 1:56
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FFS, this is an old 2016 video, with the experimental (back then) vulkan renderer, keep this in mind when you start commenting. Is all obsolete now.
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Please note that (like the the previous Courtyard demo) this is NOT a Vulkan showcase. The demo is only used to show the current state of the experimental Vulkan renderer in comparison with the older OpenGL one.
I posted a while ago another Unity demo video:
https://www.youtube.com/watch?v=5vWdRZdwvZk
showing Unity renderers compared across Linux&Windows platforms, but apart from the FPS score there was not much to compare regarding resources usage. That's because the respective (Courtyard) demo had a very high usage, basically standing at 100% CPU/GPU usage all the time.
This Village demo is more easy on resources and the differences between OpenGL and Vulkan are more visible this time.

The Viking Village project: https://blogs.unity3d.com/2015/02/18/working-with-physically-based-shading-a-practical-approach/

Unity beta with the experimental Vulkan renderer: http://beta.unity3d.com/download/275684f68981/public_download.html

Music: Stale Mate by Jingle Punks







Tags:
SteamOS
Vulkan
Unity
OpenGL
Linux



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