OpenGL and Vulkan, short Unity performance/resources usage comparison on SteamOS (2016) OBSOLETE!
FFS, this is an old 2016 video, with the experimental (back then) vulkan renderer, keep this in mind when you start commenting. Is all obsolete now.
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Please note that (like the the previous Courtyard demo) this is NOT a Vulkan showcase. The demo is only used to show the current state of the experimental Vulkan renderer in comparison with the older OpenGL one.
I posted a while ago another Unity demo video:
https://www.youtube.com/watch?v=5vWdRZdwvZk
showing Unity renderers compared across Linux&Windows platforms, but apart from the FPS score there was not much to compare regarding resources usage. That's because the respective (Courtyard) demo had a very high usage, basically standing at 100% CPU/GPU usage all the time.
This Village demo is more easy on resources and the differences between OpenGL and Vulkan are more visible this time.
The Viking Village project: https://blogs.unity3d.com/2015/02/18/working-with-physically-based-shading-a-practical-approach/
Unity beta with the experimental Vulkan renderer: http://beta.unity3d.com/download/275684f68981/public_download.html
Music: Stale Mate by Jingle Punks
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