Unity renderers (including DX12 and Vulkan) tested on Windows & SteamOS

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Published on ● Video Link: https://www.youtube.com/watch?v=5vWdRZdwvZk



Duration: 2:37
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Don't look too much into it, the demo isn't a DX12/Vulkan showcase. It was just my curiosity to see how this very GPU/CPU intensive demo will perform using current (some still experimental) Unity renderers. Graphs in the last part of the video and some details below (press SHOW MORE)

You probably (like me) expected some interesting results, and as it stands there's barely any difference between them, but since I already made it, here it is.
I'll likely try later with other demos.
Also, keep in mind that my card has only partial DX12 support.

This is a modified version of the Courtyard demo that can be found here: https://blogs.unity3d.com/2015/11/05/awesome-realtime-gi-on-desktops-and-consoles/
It is modified because some shaders that the demo is using are now incompatible with the current version of Unity. Is something that can be probably fixed by experimented Unity users, but since I'm not that I just preferred to replace them with standard shaders.

Videos recorded at 1680x1050 windowed since the DX12 build refuse to let go of Vsync in fullscreen mode.

Nothing interesting about GPU/CPU usage data, since it was 100% for all of them.

The demo has a 122 fps limit that I was unable to overcome.

System:
i704790K
Nvidia GTX 780
16 GB RAM

SteamOS Brewmaster
Windows 10

Linux Nvidia driver 367.57
Windows Nvidia driver 373.06







Tags:
SteamOS
Unity