Rise of the Tomb Raider video comparison + benchmark with Lutris/DXVK and Feral's port

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Published on ● Video Link: https://www.youtube.com/watch?v=Z9_DX2r_dis



Duration: 7:27
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00:00 Intro
00:10 Very first run
02:30 Second run
04:00 Gameplay info
04:06 Gameplay DXVK
05:35 Gameplay Feral's port
06:26 Benchmark results


Keep in mind that the card used here is below game's requirements, but is the newest card I have now.
Usually I make my benchmarks on SteamOS, but since SteamOS has an older Mesa version, I used here Ubuntu with Padoka PPA.

My system:
- i7-4790K with Hyper-threading disabled.
- AMD HD 7970 (R9 280X) with 3 GB VRAM.
- 16 GB RAM.
- Ubuntu 18.04.1 LTS, Kernel 4.15.0, Mesa 18.3.1.
- DXVK 0.96 and WINE TKG 4.0 through Lutris (older version were also tested but with no diff in performance).
- Lutris 0.4.23

Videos recorded with an external Blackmagic Intensity Pro 4K card and Media Express recording software (no game performance loss).

- All measurements were done after several dry runs/restarts.
- Medium settings were used for video comparison and benchmark, 1920x1080 resolution and performance mode enabled for the CPU.
- By default the game benchmark is divided in three sections with their own results, however in order to simplify the graphs I combined them together in a single section (except where specified).
- Usage data is collected at one second intervals and written directly to RAM in order to cause no drive activity.

Some possible questions and answers:

- Why not all relevant (system/settings) info in the video? I used to put them in the video, but people seems to ignore them. Is also easier here to edit the info (if I make mistakes) or add some more later.
- Why choose Medium settings? Because Medium is the sweet spot for my older card.
- Why not Min/Max bars/values? Because they're pretty much useless, if you want to see how performance varies over time there are some graphs for that, or check the "Percentiles" results.
- Why redundant info in the graphs? Why two kinds of graphs for similar kind of data? Because some people prefer to deal only with basic info such as average FPS or average frametimes, while others prefer more advanced info such as percentiles or want to see graphs over time, so choose the ones you're comfortable with and ignore the others.
- You say "Total RAM" usage, what does it mean? It means that this is the total system RAM usage, game+everything else.
- You forgot to specify this and that. Possibly, what?
- You made a mistake/typo/etc...damn it, where?

Also:

- "But the game runs so much better on my Polaris/whatever AMD card!" Good to hear that, but this HW is all I have.
- "DXVK_HUD is so great, I use it, he/she's using it, all the cool kids and their dogs are using it, why didn't you?" Because consistency.
- "Your results must be wrong because they're contradicting mine/his/hers!" Well, that's what I got, what now?
- "You should've test this on newer kernels and newer Mesa!" I did tested on 4.20 and Mesa 19.0.0-devel, but found no significant differences in performance and with some stability issues.
- "You should've wait then for the X kernel that will bring some extra thingy improving AMD performance, or for a newer DXVK, or for a newer Mesa or Lutris or..." No, I've been sitting on this for a while and it was time to finish it one way or another.

Also uploaded here for better quality: https://archive.org/details/RiseDXVKvsFeral







Tags:
Linux
DXVK
Vulkan
Lutris
Feral Interactive



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