Fire Emblem Fates: Conquest Lunatic - Random Reclass / Chapter 14

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The trend of more units getting benched develops slightly, with 8 units benched compared to the previous chapter's 7 (things will get worse). What this means in practice is that a larger number of units will be underlevelled, lacking in skills, or both - hell, or otherwise lacking in power for that matter. It is unknown whether this will render the game unplayable at some point, but let's go on and see what happens; we'll see.

So what did the RNG give me this time? The onii-chan video spoilt three of the reclasses I guess, but here's the whole thing:

Benched: Kaze, Peri, Selena, Camilla, Nyx, Odin, Benny, Mozu
Corrin 21/24 - Grandmaster
Effie 11/21 - Knight
Beruka 3/21 - Spear Fighter
Arthur 14/23 - Outlaw
Charlotte 3/21 - Spear Fighter
Felicia 23/31 - Malig Knight
Silas 23/23 - Vanguard
Azura 21/22 - Great Lord
Laslow 21/23 - Grandmaster
Niles 18/23 - Dread Fighter
Elise 11/21 - Knight

First map without Camilla present, which means the party is poorer at fighting. Some other generally good units like Mozu and Selena are also missing. However, who needs Camilla when you've got such killer units like Knight Effie and Vanguard Silas? Surprisingly, these two are pretty much equals in terms of stats and weapon rank in spite of Effie being in an unpromoted class.

Corrin getting Grandmaster means he gets a skill that combos well with Supportive personal, and he can also utilise the newly bought Levin Sword with an actually solid magic score. Elbow Room + Strong Riposte adds +6 atk on counter and Levin Sword's might is more than your average tome. Doubling is a bigger problem with -spd, but he can set up kills for others instead. I don't care that much about the 2nd Grandmaster skill but I level up anyway because Corrin could well end up having to carry the party in the next map.

Azura is back with vengeance in this map, as Great Lord no less. I like having Charm on many female units, so I make sure to get her to lv. 10 so that she learns the first two GL skills. The bases make it rather easy to get her levels, though I do risk her life at one point (the turn where she's hit by an inaccurate Fighter). While her evasion is really that good, the displayed hit on her with Samurai's Duelist's Blow makes it seem like she's deceptively more evasive than she actually is. Because the boss has better damage against her with his axe, she can weaken him for somebody else to finish off, too.

Felicia getting Malig Knight means she can help out tons in this map, with both flight and warp, not to mention great combat with tome access (she could Nosferatank if I wanted to/bought the tome, as she'd previously gone through Witch). I also seize the chance to learn both the MK skills, as they could help Felicia weaken enemies even while in a poor class set. Trample is free +5 dmg against most Hoshido enemies, +10 when doubling.

Overall, I think this is a really interesting map. There are like 5 status staff users, most of which happen to be really annoying. My tactic against most of them is to wait out their staves to run out, while the Entrap Priest near the boss could endanger anyone willing to train on the archers there (like Azura) and drop them into boss's range. I simply send Corrin to kill the Priest while weakening the archers. The archers are pulled and retreat in an odd way, making babying units at their expense a massive chore. Luckily, Azura got plenty of experience before that.

One dangerous moment is when the paired-up Kinshi Knights reach the party and I don't exactly maximise the enemy phase to injure them as heavily as possible because I'm still fighting off waves of enemies from the east that I'd baited. Targeting the Kinshi Knights on player phase is tricky, as they like to land in areas unreachable for everybody but Felicia and keeping any of them alive makes the next enemy phase uncertain in terms of unit survival. I was worried somebody would die here, but the Kinshi tried to arrow Felicia who had max shields while the Sky Knight struck the bowlocked Arthur. The rest of the map was safe from there. A less risky way to play this would obviously be leaving somebody like Silas or Effie with a 1-2 range weapon in their range with enough defence to tank all hits but not enough to be blicked, but I wanted that experience.

This was a great map for skill learning. Other useful additions to skillsets include extra bulk on Elise, a mobility boost for Arthur, Heavy Blade on Silas (Veteran Intuition isn't really worth it while Aether is literally unreachable for now) and Defence Seal for both Beruka and Charlotte. On the other hand, I mostly ignored Niles and Laslow who actually both got DLC classes. 5 units out of 11 got DLC'd actually.

Corrin grabs the bosskill, as we want him strong in the next map. He'll level up there too, but I wonder if the reclasses he and Azura get are any good...?







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fire emblem fates
fates conquest
lunatic classic
moogleboss
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random reclass



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