Pokémon UNITE Online Match 43

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This video might be long, this is because Pokémon UNITE got an update which included Hoopa into the game, and all players can use Hoopa for a limited time, but there are some tasks you can do that can allow you to obtain Hoopa's Unite License. The reason this video is long is because there is a chance I do two battles in this video, I do show off the Full Fury Battle that will run every weekend from Pokémon Day, but anyway, I will list the players in this match.
dilstroyer - Machamp
Spikeff - Cinderace
Narage - Venusaur

The opponent's team of Pokémon.
JCB_VSTGN - Blastoise
FrcFoxman - Machamp
TexNetic - Pikachu
Femtela - Gardevoir

In Full Fury Battle, all moves have a cooldown of 2 seconds, and when you faint, the amount of time is shortened, and it takes place on Mer Stadium, which did change, two Rotom spawn in both lanes, and Zapdos shows up two minutes into the match.
I will go over Hoopa, it is a Psychic/Ghost-type Mythical Pokémon introduced in Generation 6, and the form it appears in is called Hoopa Confide, it does become Hoopa Unbound for its Unite Move, which is a Psychic/Dark-type, and in this game, it is a Supporter, it is the second Mythical Pokémon to be playable in this game, the first being Zeraora.
Hoopa's starting moves are Confusion and Astonish, and its basic attack becomes a boosted attack every three hits, its Ability is Magician, which allows Hoopa to create a hole and take a Berry from the opposing team's side, or Aeos Energy if there are no Berries.
Confusion is a ranged move that deals damage and after some time, it causes a delayed explosion which reduces the movement speed of opposing Pokémon, and Astonish deals damage to opposing Pokémon, leaving them unable to act for a short time.
At Level 5, Hoopa learns Hyperspace Hole or Trick, they replace Confusion. Hyperspace Hole is a special case, it creates a large ring that deals damage to opposing Pokémon, and if Hoopa and any of its allies are in that ring for a set amount of time, they warp back to the base, and you can warp back, this is a good support move for healing allies. When used on a goal zone, you can warp between goal zones, which can be helpful for the Rotom and Drednaw objectives. Trick creates a link between Hoopa and any ally Pokémon, increasing their movement speeds and giving them a shield for a short time, and it can be used on Hoopa to boost its own movement speed and it will gain a shield.
At Level 7, Hoopa learns Phantom Force or Shadow Ball, they replace Astonish. Phantom Force has Hoopa warp to the opposing Pokémon and shove them, then it shoots flames that decrease their movement speed for a short time, and when used a second time, Hoopa can warp back to where it warped from, and if Trick was used on a nearby ally, Hoopa can warp that ally to the ring's location. Shadow Ball is a ranged move that decreases movement speed and Special Defense for a short time, and deals additional damage if Hoopa uses a basic attack on the Pokémon that was hit by Shadow Ball, and if Trick was used on a nearby ally Pokémon, they will use Shadow Ball as well, which will aim at the opposing Pokémon which Hoopa is targeting.
Hoopa's Unite Move is Rings Unbound, which is learned at Level 9, and Hoopa transforms into Hoopa Unbound for a short time, and as Hoopa Unbound, it cannot score goals, and it has Hyperspace Fury and Psybeam for moves. Hyperspace Fury deals damage to opposing Pokémon and leaves them unable to act for a short time, and Psybeam deals damage, and Hoopa is immune to hindrances, and as Hoopa Unbound, its HP increases.
At Level 10, Hyperspace Hole or Trick are upgraded, Hyperspace Hole increases the movement speed of any ally Pokémon near the ring when they are heading toward it, and Trick restores the linked ally's HP when it deals damage to opposing Pokémon.
At Level 12, Phantom Force or Shadow Ball are upgraded, Phantom Force makes Hoopa invincible for a short time when used, and Shadow Ball explodes before it disappears, and opposing Pokémon hit by the explosion are affected as if they were hit by Shadow Ball.
Hoopa works best with items like Buddy Barrier and Score Shield, while Energy Amplifier can allow it to get to its Unite Move quicker, that way it can make the best use of Hoopa Unbound. Its best set is Hyperspace Hole and Phantom Force, Hyperspace Hole is very good for supporting teammates, while Trick and Shadow Ball is good for attacking when it is with its teammates. It can be a tricky Pokémon to get used to, but it can be a great Supporter, and I have seen on sites that Hoopa is considered to be one of the best Pokémon in the game because of Hyperspace Hole, and its powerful Unite Move.







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