Project Daedalus Alpha Engine Update (XNA 2D Platformer)
This update showcases the new deferred lighting system I have implemented into the Project Daedalus rendering engine, as well as the new refractive particle system. It currently supports fully dynamic lights and normal mapping. Depth maps will be implemented in the next update.
Project Daedalus is a 2D platformer currently in development. The game takes heavy inspiration from previous 2D platformers such as Mega Man X, however there will be more emphasis on physics and puzzles.
Currently the game supports multiple enemy types, multiple weapons, 2D particles, custom shaders, and 2D physics powered by Farseer.
The current sprites are "borrowed" from other games until a 2D sprite artist can be found to work on the game.
The game is currently being written in C# using XNA Game Studio
