XNA Platformer Engine Pre-Alpha v2
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Published on ● Video Link: https://www.youtube.com/watch?v=kWEeftdA25Q
The next iteration of my 2D platformer engine. As before, word collision is working perfectly as well as a camera that follows the player. Additionally, rudimentary AI is implemented along with a parallax scrolling background. World hazards also kill the player. Particle effects are used for player death, and everything is rendered with a pixel shader that is affecting the overall color.\n\nhttp://www.danielsoltyka.com/
Other Videos By Daniel Soltyka
| 2010-04-06 | Project Daedalus Alpha Engine Update (XNA 2D Platformer) |
| 2010-03-18 | Project Daedalus Alpha (XNA 2D Platformer) |
| 2009-12-27 | Paradigm 2D World Builder (XNA Based 2D Tile / World Editor) |
| 2009-12-12 | "A World Apart" - Pre Alpha |
| 2009-12-05 | A* Pathfinding example using OGRE 3D |
| 2009-07-20 | XNA Tile Based Level Editor Demo Part 2 |
| 2009-07-20 | XNA Tile Based Level Editor Demo Part 1 |
| 2009-05-27 | XNA Platformer Engine Pre-Alpha v5 |
| 2009-05-26 | XNA Platformer Engine Pre-Alpha v4 |
| 2009-05-24 | XNA Platformer Engine Pre-Alpha v3 |
| 2009-05-22 | XNA Platformer Engine Pre-Alpha v2 |
| 2009-05-18 | XNA Platformer Engine Pre-Alpha |
| 2009-05-13 | DarkBasic 3D Engine |
| 2009-05-13 | Half-Life 2 Fireball Weapon Mod |
