XNA Tile Based Level Editor Demo Part 2
Best viewed in HQ\n\nThis video demonstrates the current progress on my tile based level editor being written in C# using Microsoft XNA Studio 3.1. \n\nThe editor currently supports a rear, mid, and fore layer, multiple collision types, a terrain effect layer, a hazard layer, portals, and entity spawning. \n\nThe editor then exports the map into an XML file.\n\nThe next iteration of this editor will support a dynamic amount of layers with full occlusion. \n\nAlso, my apologies as the audio goes slightly out of sync with the video. Blame camstudio.\n\nPart 1 of this demo shows the editor being used with my current platformer engine\nPart 2 of this demo shows a quick demo of the editor being used to draw a top down RPG map\n\n-Daniel\n\nhttp://www.danielsoltyka.com/
Other Videos By Daniel Soltyka
| 2022-03-19 | Elden Ring | Flying Dragon Greyll |
| 2022-03-18 | Elden Ring | Valiant Gargoyles |
| 2022-03-13 | Elden Ring | Ancestor Spirit |
| 2011-05-09 | DirectX 10 3D Rendering Engine 2 / 2 |
| 2011-05-09 | DirectX 10 3D Rendering Engine 1 / 2 |
| 2010-04-06 | Project Daedalus Alpha Engine Update (XNA 2D Platformer) |
| 2010-03-18 | Project Daedalus Alpha (XNA 2D Platformer) |
| 2009-12-27 | Paradigm 2D World Builder (XNA Based 2D Tile / World Editor) |
| 2009-12-12 | "A World Apart" - Pre Alpha |
| 2009-12-05 | A* Pathfinding example using OGRE 3D |
| 2009-07-20 | XNA Tile Based Level Editor Demo Part 2 |
| 2009-07-20 | XNA Tile Based Level Editor Demo Part 1 |
| 2009-05-27 | XNA Platformer Engine Pre-Alpha v5 |
| 2009-05-26 | XNA Platformer Engine Pre-Alpha v4 |
| 2009-05-24 | XNA Platformer Engine Pre-Alpha v3 |
| 2009-05-22 | XNA Platformer Engine Pre-Alpha v2 |
| 2009-05-18 | XNA Platformer Engine Pre-Alpha |
| 2009-05-13 | DarkBasic 3D Engine |
| 2009-05-13 | Half-Life 2 Fireball Weapon Mod |

