XNA Tile Based Level Editor Demo Part 2

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Published on ● Video Link: https://www.youtube.com/watch?v=i-prBDRkPKo



THE EDITOR
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THE EDITOR (2023)
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Best viewed in HQ\n\nThis video demonstrates the current progress on my tile based level editor being written in C# using Microsoft XNA Studio 3.1. \n\nThe editor currently supports a rear, mid, and fore layer, multiple collision types, a terrain effect layer, a hazard layer, portals, and entity spawning. \n\nThe editor then exports the map into an XML file.\n\nThe next iteration of this editor will support a dynamic amount of layers with full occlusion. \n\nAlso, my apologies as the audio goes slightly out of sync with the video. Blame camstudio.\n\nPart 1 of this demo shows the editor being used with my current platformer engine\nPart 2 of this demo shows a quick demo of the editor being used to draw a top down RPG map\n\n-Daniel\n\nhttp://www.danielsoltyka.com/