"A World Apart" - Pre Alpha
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Published on ● Video Link: https://www.youtube.com/watch?v=fuh8ev-BP3o
"A World Apart" is an RPG being written in C# using the Microsoft XNA 3.1 Framework. It is a student project consisting of video game students from UAT.
This video demonstrates the basic overworld engine. The overworld engine utilizes my 2D rendering engine called Paradigm, and uses the Paradigm World Builder to construct maps. As you can see, z buffering is working for all entities, including particles. Animated entities are functional, as well as animated tiles. Portal transitions are working as well.
Obviously, the opening screen. menu, and current art assets are placeholders while our artists work to produce new assets.
http://www.wix.com/Nejuf7/A%20World%20Apart/
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Tags:
2d
xna
rpg
tile engine
c#
video game programming
a world apart
uat